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Pay in 4 interest-free payments of $11.25 Learn more
Ships within 48 hours · Estimated delivery Aug 5 - Aug 10
6 July 1801
a Pack Mule
The game’s 110 Event Cards grant civilizations great generals
each seven cards away from the start and one card between each Goal Card
Glow Thopter 6 July 1801In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points. In short, Glow is a card drafting, dice rolling, and